Vocabulary

=Vocabulary:=


 * A ** **cademic Challenge Projects**: collaborative video conference projects where you set up a question and answer format or a competitive format (i.e., Quiz Bowls, Poetry Slam, Math Marvels...)


 * C ** **APSpace**: a social networking tool for educational videoconferencing . Use CAPSpace to find collaborations. Need to log in.


 * C ** **ILC**: Center for Interactive Learning and Collaboration CILC provides information about Content Providers, Collaborative Projects, Professional Development Opportunities and other types of video conferencing offerings. After logging into CILC you can go to Custom Catalog and do a search for content providers. After you have created the search you will eventually get to a persistent link to the results of the search that you can email to the teacher or teachers you think would be interested in the content.


 * C ** **odec**: An electronic device that encodes and compresses outgoing video and audio signals at one location and decodes and decompresses the incoming video and audio signals at another. This enables the video and audio signals to be transmitted across a network at a fraction of their original size. Codec stands for **co** der / **dec** oder.


 * C ** **ollaborative Video Conference Project**: a collaborative project that gives teachers and students an opportunity to learn and interact with another school or classroom around the world


 * C ** **ontent Provider**: An organization or individual that creates information, educational or entertainment content for the Internet, CD-ROMs or other software-based products. A content provider may or may not provide the software used to access the material


 * C ** **urriculum-Based Video Conferencing**: integrating video conferencing into the curriculum to enhance student learning


 * D ** **ocument Camera**: **visual presenters**, **digital visualizers** , ("visualisers" in the United Kingdom) **digital overheads** , and **docucams** , are real-time image capture devices for displaying an object to a large audience.


 * E ** **xchange Projects**: a project in which information is exchanged. An example might be a MysteryQuest.


 * F ** **acilitator**: the individual or individuals in charge of a meeting or event. They lead and focus discussion. They will help or create the agenda for a meeting or event.

**H.323**: **H.323** is an umbrella Recommendation from the ITU Telecommunication Standardization Sector (ITU-T) that defines the protocols to provide audio-visual communication sessions on any packet network. The H.323 standard addresses call signaling and control, multimedia transport and control, and bandwidth control for point-to-point and multi-point conferences


 * Internet //2// ** : Internet2 is a collaboration among more than 100 U.S. universities to develop networking and advanced applications for learning and research. Since much teaching, learning, and collaborative research may require real-time multimedia and high-bandwidth interconnection, a major aspect of Internet2 is adding sufficient network infrastructure to support such applications.

**IP**: An **Internet Protocol** ( **IP** ) **address** is a numerical label that is assigned to devices participating in a computer network utilizing the Internet Protocol for communication between its nodes.[1] An IP address serves two principal functions in networking: host identification and location addressing. The role of the IP address has also been characterized as follows: //"A name indicates what we seek. An address indicates where it is. A route indicates how to get there//


 * M ** **ulti-point**: Video Conferencing that involves multiple participants and requires a bridge or multi-point videoconferencing videoconference system to connect three or more classrooms to each other and sharing information

**Mute**: make sure to mute the sound if you are not talking. Microphones are very sensitive and can pick up everything!


 * P ** **oint-to-Point**: VIDEO CONFERENCING which involves only two participants (classrooms) in order to connect to each other and share information.

**Touch pad** - used with a TUT and can quickly switch between the document camera, regular camera, computer screen, etc.


 * V ** **ideo Conference**: A **videoconference** (also known as a //videoteleconference// ) is a set of interactive telecommunication technologies which allow two or more locations to interact via two-way video and audio transmissions simultaneously. It has also been called **visual collaboration** and is a type of groupware. It differs from videophone in that it is designed to serve a conference rather than individuals.

**Virtual Field Trip**: A **virtual field trip** is a guided exploration through the Web that organizes a collection of pre-screened, thematically based web pages into a structured online learning experience

**Virtual Learning Experience**: A virtual learning environment (VLE) is a set of teaching and learning tools designed to enhance a student's learning experience by including computers and the Internet in the learning process. The principal components of a VLE package include curriculum mapping (breaking curriculum into sections that can be assigned and assessed), student tracking, online support for both teacher and student, electronic communication (e-mail, threaded discussions, chat, Web publishing), and Internet links to outside curriculum resources.


 * W ** **eb 2.0**: The term " **Web 2.0** " (in spoken English, "Web two point oh") is commonly associated with web applications which facilitate interactive information sharing, interoperability, user-centered design[1] and collaboration on the World Wide Web. Examples of Web 2.0 include web-based communities, hosted services, web applications, social-networking sites, video-sharing sites, wikis, blogs, mashups and folksonomies. A Web 2.0 site allows its users to interact with other users or to change website content, in contrast to non-interactive websites where users are limited to the passive viewing of information that is provided to them.